For heroes, speed is determined by a base value depending on class and level, modified by any applicable. At the very start of each round of combat, a random number ranging from 1 to 8 is determined for each character, and the SPD value of the character is added to this the order that each character takes their turn during that round is based on this number, starting from the highest and ending with the lowest. These are the 's 'Pierce' skill or partially by her 'Snake Eyes' camping skill, as well as the 's 'Pick to the Face' ability.Speed Speed, or SPD, determines the priority the hero has over other characters and during battle. Protection can be increased by certain abilities that apply buffs, and conversely, it can be reduced by means of some debuff abilities (many of which also inflict a ). Protection does not influence damage caused by or, only direct damage. This mechanic works similarly for heroes attacking enemies, and vice versa.The base Dodge value of a hero is determined primarily by their class and the tier of their, modified by any, or bonuses/penalties.Protection Protection, or PROT, is a value that reduces any direct damage suffered by the character by a percentage. As all heroes and monsters have a hidden +5 ACC, minimal result value of 95 is needed to have a guaranteed hit (displayed as 95% hit chance). This mechanic works similarly for heroes attacking enemies, and vice versa.When fighting at low, the enemies will gain additional damage on their abilities.Dodge Dodge indicates the chances of avoiding an attack directed at the unit it is directly subtracted from an attack's Accuracy, and the resultant number will be the percentage chance of the attack landing successfully. Finally, before lowering the victim's health points, damage is reduced by the victim's Protection percentage. When successfully hitting with an attack ability, a value between the minimum and maximum damage is determined randomly, and then modified by any, and by the attack ability's modifier if any. If an enemy is killed with a critical strike, the stress heal from both events is added up, and the enemy will leave no. Conversely, when a hero lands a critical hit on the enemy, the hero will receive a 3 stress heal, and each other party member has a 25% chance to receive the same. Critical hits inflicted by will also cause 10 damage to the victim (subject to multiplication by applicable Stress modifiers), along with a 50% chance to cause 5 damage to each party member. maximum damage (note that the actual maximum damage is not an integer and might be less than what is shown), prolong the duration of any or inflicted by 2 turns, and apply a unique self-buff based on the hero's class. A critical hit will cause the attack to inflict 1.5. Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.You also gain a +4 ACC bonus for any consecutive miss in a row after the first one.Note that the accuracy of all enemies improves while at low, but not their Dodge.Critical Chance Abbreviated as CRIT, critical chance determines the chance of an attack scoring a critical hit.Camp to heal wounds or deliver inspiring speeches.16 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!.Narration system to celebrate your successes.and failures.Innovative turn-based combat pits you against a host of diabolical monsters.Striking hand-drawn gothic crowquill art style.The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!.Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.
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